(10-Minute Read) Video games have the ability to change the mind's perception and analyzation of content and imaging--and not in a good way. This essay is a critical look at video games as a form of fallen art that uses simulation to oppress the mind's true capabilities.
The final part of our three-part series. Here, we address the possibility of a dismal human existence. Do we really control our lives or do the floods of images we experience on a daily basis ultamately control us?
(10-Minute Read) Video Games have become increasingly violent, who is responsible for regulating these graphic images? The player or the producer? In a Three Part Series, we discuss the looming repercussions of a desensitized video game culture.